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Kleg

Kleg
Le storie del Kleg

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Portfolio


Highlights

Candy Jungle Mania

I've developed Candy Jungle Mania as a game designer and project manager.

My role during the development of this project game designer and project manager

I've drafted the starting game design document and keep it updated during all the production; using it to coordinate the entire team, composed by one team of programmers with 2 illustrators and a sound designer.

I've also designed all the levels of the game.

Game Design Document - Dragon Run (pdf: 22 pages)

I created this GDD for an endless runner game: Dragon Run.

The purpose of this documentation is to express the vision for the game, describe the contents, and present a plan for implementation.

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Screenplay Fantasy (pdf: 4 pages)

Based on the novel: "L'ombra dell'incantatrice".

The genre is Fantasy.

I developed School of Magic as Game Designer and Creative Director.

This is a City Building Game where players can build their own community, harvest gold resources and train troops to fight each other.

Ascension (pdf: map + 4 pages)

City Concept - Fantasy

The map and the concepts to implement a fantasy city, usable in any RPG or fantasy story.

 

Alpha_Level

Level Design - Fellony (pdf: map + 2 pages)

Level Concept - Top Down

I created this level to let the player enjoy the main elements of gameplay.  Furthermore this level has been implemented as alpha for testing purposes.

Kleg, the Secret Tribunal (pdf: mind map structure + 5 pages)

Faction Concept - Dark Fantasy

A faction designed for a RPG with a fantasy setting. It is usable in any setting, both for tabletops and for videogames.

Kleg

Dialogue - Book Format (pdf: 2 pages)

This is an extract of a short story called "Cold Blood".

The genre is Dark Fantasy.

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Experience in Games

- Arakion (RPG, fantasy), as Lead Writer: 1.5 years.
- Planeshift (MMORPG, fantasy), as Setting Leader: 2.5 years.

Other projects
- HOG (Strategy RPG, sci fi): Game Writer, Level Design.
- Heroes' Tears (P&P RPG): Story Design, Monster Design.
- Introwizard LLC (mobile social game): Game Design, Game Leader.

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Personal Projects

A cube in the space - a simple game implemented with Unity 3d and java.

Novels
flag_italy L'ombra dell'incantatrice (2010). Pdf. Fantasy. Italian. 320 pag circa. Click on the image beneath to download.

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Blog
flag_italy Fantasy Eydor. Lessons on how to create fiction.

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Most Important Certificates

mensa 

Member of Mensa International, high IQ society, since 2006.
You may check here -> nome (name): Giacomo, cognome (surname): Mariani, numero tessera (badge): 2357.

Game writing

Nov 11, 2013 Online Games Literature, New Media, and Narrative - with Distinction VANDERBILT UNIVERSITY - Coursera
Mar 25, 2013 The Language of Hollywood - Storytelling, Sound and Color WESLEYAN UNIVERSITY - Coursera
Jun 14, 2013 English Composition: Achieving Expertise  DUKE UNIVERSITY - Coursera

Game design & programming

Jun 10, 2013 6.00x Introduction to Computer Science and Programming M.I.T.x - Edx
Mar 12, 2013 Artificial Intelligence UNIVERSITY OF EDINBURGH - Coursera
May 03 2013 Learn to Program - Crafting Quality Code UNIVERSITY OF TORONTO - Coursera

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Contacts

Linkedin Profile - Giacomo Mariani

Ongoing projects: Arakion (as Lead Writer)



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Disclaimer

Fantasy Eydor NON è una testata giornalistica, viene aggiornato senza alcuna periodicità e quindi NON può venire considerato prodotto editoriale (ai sensi della legge numero 62 del 7/03/01). I diritti d'autore relativi alle immagini presenti su questo sito appartengono ai rispettivi autori: alla fine di ogni articolo elenco i link per andare a visitare i loro siti e se volete saperne di più potete anche cliccare sull'immagine che vi interessa per andare sul file originale. Sul sito sono presenti anche elementi che io ritengo, in buona fede, di pubblico dominio. Se possedete e potete vantare diritti su questi ultimi, vi chiedo cortesemente di inviarmi una mail a questo indirizzo: drjack@fantasyeydor.com

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